Scrap 0
Faith 0
Kills 0
Wave 0
Shrine
Inquisitor
Lv 1 -

PROJECT HELLFIRE

Hold the shrine. Purge the heretic. Burn the daemon.

Controls

  • WASD move the Inquisitor (auto-fires)
  • 1-9 pick a defence, LMB place
  • RMB / Esc cancel build
  • Hover a defence: U upgrade, R repair, X sell, click to specialise at Mk III
  • Q armory (between waves), E trade at the RV
  • Space call the next wave early (bonus scrap)
  • F 2x speed, P pause, H help
  • V dither filter, M mute, wheel to zoom

Doctrine

  • Turrets go inside the wire. Traps and sandbags can go outside it, up to the outer ring.
  • You can only build within reach of the Inquisitor.
  • The horde paths around your walls. Seal every path and it will tear through instead.
  • Match damage to armour: fire for chitin, blessings for daemons, bullets for flesh.
  • Red markers on the map edge show where the next wave breaches.
  • Walk over what the dead leave behind to burn it for experience. Level-ups make you stronger.
  • You can roam the whole map, but your defences suffer while you're beyond the outer ring.
  • After each wave, bless a turret type with a card. Every 5 waves a merchant RV visits.

Standing the vigil as

THE SHRINE FALLS

FIELD MANUAL

Damage vs. armour multipliers

PAUSED

PROJECT HELLFIRE

Who stands the vigil?

MULTIPLAYER

Co-op for up to 4. One shrine, one purse.

or join a friend's room

WAR COUNCIL

Room code - give it to your squad

Your creed